Engineering Manager · Barcelona · 2026

Andrey Posnov.

Hey 👋 I'm a  
Excited to be leading the Player Onboarding domain at Super during this hyper‑growth phase — building a robust, high‑load platform to support millions of users across our global markets. After hours, I tinker on side projects ↓

Barcelona, Spain 10+ years shipping JS/TS · Go · Swift · Kotlin · AWS
Andrey Posnov
10+yrs shipping
Building for fun
// 01 — Things I'm building

Side projects, but I treat them like real ones.

5 shipping · web · macOS · iOS · UE5
Equipage.AI
SaaS · analytics & CRM for Telegram channels
Live · production

SaaS analytics and CRM for Telegram channel owners — the cockpit for audience insights, growth tracking, AI‑generated content ideas, auto‑built websites, calendar, CRM and cross‑promotion, all in one place.

Next.jsNodePostgres TelethonLLM
app.equipage.ai — dashboard
✈️
@yourchannel
12,486 subscribers · last 30 days
Live
Subscribers
12.4K
+8.2%
ER (avg)
14.7%
+2.1%
Posts
42
−5
AI
Insight Posts at 19:00 CET get 34% more reach. Want me to schedule the next 3 there?
PosCleaner
macOS · photo library cleaner
Mac App Store

A macOS utility that finds duplicate and screenshot clutter and cleans up your photo library — all on‑device using Apple's Vision and CLIP models, so your photos never leave your Mac.

SwiftSwiftUICoreMLVision
ClockOff
macOS · menu‑bar overwork tracker
Mac App Store

A menu‑bar app that turns unpaid overtime and worked‑through lunches into the real money you're losing, ticking up live to the cent — a small nudge to fight overwork and actually clock off.

SwiftSwiftUIAppKit
Fingerinth
iOS · finger‑maze game
App Store

An iOS finger‑maze game — trace your way through 7 themes × 45 hand‑crafted levels, chasing 52 Game Center achievements. Built end‑to‑end in SwiftUI and SpriteKit.

SwiftUISpriteKitGame Center
TIMEKILL
UE5 · 10‑player FFA shooter
Pre‑alpha

A 10‑player free‑for‑all forced‑rotation FPS built on Unreal Engine 5 and the Lyra framework. Every few seconds the loop rotates your loadout — adapt fast or get killed. Pre‑alpha, in active development.

Unreal Engine 5C++Lyra
// 02 — Stack I'm fluent in

Polyglot by choice, opinionated by experience.

10+ yrs · web · mobile · cloud
// A
Frontend
ReactVue.jsTypeScript JavaScriptHTML/CSS
// B
Backend
Node.jsGoErlang GraphQLRESTKafka
// C
Mobile & Native
SwiftSwiftUIKotlin ComposeSpriteKitObjective‑CJava
// D
Cloud & Infra
AWSLambdaAPI Gateway DynamoDBPostgreSQLCloudWatch TerraformDockerK8sGitHub Actions
// E
Leadership
Hiring1‑on‑1sRoadmaps RFCsMentoringProduct sense Observability