SaaS analytics and CRM for Telegram channel owners — the cockpit for audience insights, growth tracking, AI‑generated content ideas, auto‑built websites, calendar, CRM and cross‑promotion, all in one place.
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Excited to be leading the Player Onboarding domain at Super during this hyper‑growth phase — building a robust, high‑load platform to support millions of users across our global markets. After hours, I tinker on side projects ↓
SaaS analytics and CRM for Telegram channel owners — the cockpit for audience insights, growth tracking, AI‑generated content ideas, auto‑built websites, calendar, CRM and cross‑promotion, all in one place.
A macOS utility that finds duplicate and screenshot clutter and cleans up your photo library — all on‑device using Apple's Vision and CLIP models, so your photos never leave your Mac.
A menu‑bar app that turns unpaid overtime and worked‑through lunches into the real money you're losing, ticking up live to the cent — a small nudge to fight overwork and actually clock off.
An iOS finger‑maze game — trace your way through 7 themes × 45 hand‑crafted levels, chasing 52 Game Center achievements. Built end‑to‑end in SwiftUI and SpriteKit.
A 10‑player free‑for‑all forced‑rotation FPS built on Unreal Engine 5 and the Lyra framework. Every few seconds the loop rotates your loadout — adapt fast or get killed. Pre‑alpha, in active development.